Mian VIP gameur
Nombre de messages : 1748 Age : 35 Date d'inscription : 15/03/2008
| Sujet: Re: H@TWUNEBENCH [programme de danse] Dim 7 Sep 2008 - 16:03 | |
| Je doute qu'on ai les capacités pour pouvoir faire une dance Rien qu' 1/100 d'un script se résulte a ceci : - Spoiler:
- Citation :
- Init
{ SetFog(10.0, 180.0, 200, 225, 255) // SetGlareFilter(1.0, 1.0, 1.0, 0.16, -0.82, -0.81, -0.79, 0.0) SetGlareFilter(1.0, 1.0, 1.0, 0.20, -0.81, -0.80, -0.78, 0.0) SetDirectionLight(-1.0, -0.6, -0.4) SetAmbientLight(1.0, 1.0, 1.0) // SetBGColor(80, 80, 100) SetBGColor(0, 0, 0)
LoadStage("data\xsi\stage01\", "stage01.xsibin") LoadBGM("data\bgm\", "dummy.wav") }
Main { Camera(0, Offset, 1.4, 2.45, 6.2, 0, 1.0, 0, 0, Linear, 0) Camera(0, Offset, -1.4, 1.45, 6.2, 0, 1.0, 0, 0, Curve, 5) Motion(0, GoMyWay, 0, 1.7, -0.1)
PlayBGM(1.5)
AppendTriggerUncondition(3.1, Camera_Group) AppendTriggerUncondition(3.1, Motion_Group) AppendTriggerUncondition(3.1, Face_Group)
// I—¹–½—ß End(124, Repeat) }
// ƒJƒƒ‰ /////////////////////////////////////////////////////////// Camera_Group { // CrossFade(45, 2.0) // Camera(0, Offset, 0, 1.25, 3.0, 0, 0.9, 0, 0, Linear, 0) Camera(0, Offset, -0.4, 1.45, 2.2, 0, 1.0, 0, 0, Linear, 0) Camera(0, Offset, 0.4, 1.25, 3.0, 0, 1.0, 0, 0, Linear, 6)
Camera(6, Offset, -4, 3.20, 6.5, 0, 1.0, 0, 10, Linear, 0) Camera(6, Offset, 0, 1.00, 2.5, 0, 1.0, 0, 0, Curve, 7) Camera(13, Offset, 1.5, 1.80, 2.0, 0, 1.0, 0, -10, Curve, 7)
Camera(19, Offset, 0.3, 1.45, 1.2, 0, 1.25, 0, 0, Curve, 0)
Camera(22.4, Offset, 1.2, 1.60, 4.8, 0, 1.0, 0, -8, Curve, 0) Camera(22.4, Offset,-1.0, 1.25, 2.0, 0, 1.0, 0, 8, Curve,
Camera(30, Offset, -0.3, 1.45, 1.2, 0, 1.25, 0, 0, Curve, 0)
Camera(33.0, Offset, 0.0, 1.50, 4.0, 0, 1.0, 0, 8, Curve, 0) Camera(33.0, Offset, -1.0, 1.25, 2.0, 0, 1.0, 0, -8, Curve, 5) Camera(38.0, Offset,1.0, 1.50, 2.5, 0, 1.0, 0, 8, Curve, 10)
Camera(44, Offset,-4.0, 2.30, 10.0, 0, 1.0, 0, 5, Curve, 0) Camera(44, Offset, 2.0, 1.55, 4.0, 0, 1.0, 0, -5, Linear,7)
Camera(50.5, Offset, 0.3, 1.45, 1.2, 0, 1.25, 0, 0, Curve, 0)
Camera(54.3, Offset, 1.2, 1.50, 5.5, 0, 1.0, 0, -8, Curve, 0) Camera(54.3, Offset, -1, 1.50, 5.5, 0, 1.0, 0, 8, Curve, 10)
Camera(61, Offset, -0.3, 1.45, 1.2, 0, 1.2, 0, 0, Curve, 0)
Camera(65, Offset, 0, 1.30, 5.0, 0, 1.0, 0, 0, Curve, 0) Camera(65, Offset, 0, 1.30, 2.0, 0, 1.0, 0, 0, Curve, 2) Camera(67, Offset, 0, 1.25, 5.0, 0, 1.0, 0, 0, Curve, 2) Camera(68.7, Offset, 0, 3.5, 5.0, 0, 1.0, 0, 0, Curve, 2)
Camera(70, Offset, 0.3, 1.45, 1.2, 0, 1.25, 0, 0, Curve, 0)
Camera(73, Offset, 1.5, 1.5, 4.5, 0, 1.0, 0, -10, Curve, 0) Camera(73, Offset,-1.5, 1.6, 4.0, 0, 1.0, 0, 10, Curve, 6) Camera(79, Offset, 1.5, 1.5, 4.0, 0, 1.0, 0, -10, Curve, 6) Camera(85, Offset,-1.5, 1.7, 4.0, 0, 1.0, 0, 10, Curve, 10)
Camera(86, Offset, -0.3, 1.45, 1.2, 0, 1.2, 0, 0, Curve, 0)
Camera(91, Offset, 0, 1.25, 6.0, 0, 1.0, 0, 0, Curve, 0) Camera(91, Offset, 0, 1.25, 3.0, 0, 1.0, 0, 0, Curve, 2) Camera(93, Offset, 0, 1.25, 5.0, 0, 1.0, 0, 0, Curve, 1.7) Camera(94.7, Offset, 0, 2.5, 4.0, 0, 1.0, 0, 0, Curve, 2.3) Camera(97, Offset, -1.0, 1.4, 3.0, 0, 1.0, 0, -15, Curve, 3) Camera(100, Offset, 1.6, 1.3, 2.5, 0, 1.0, 0, 15, Curve, 5) Camera(105, Offset, -0.8, 1.6, 2.0, 0, 1.0, 0, -15, Curve, 5) Camera(110, Offset, 0, 1.2, 2.0, 0, 1.0, 0, 0, Curve, 5) Camera(115, Global, 0, 3.5, 14.0, 0, 1.0, 0, 0, Curve, 7) }
// ƒ‚[ƒVƒ‡ƒ“ /////////////////////////////////////////////////////////// Motion_Group { Motion(0, GoMyWay, 0.5, 1.25, 1) // Motion(0, GoMyWay, 0, 122, -1) }
// ƒtƒFƒCƒX /////////////////////////////////////////////////////////// Face_Group { ///////////////////////////////////////////////////////// // Rip
// ƒuƒŒƒX Face(0.010000, R_U, 0.5) Face(0.200000, R_Default, 0.25)
// ‚² Face(0.500000, R_O, 0.1) Face(0.665000, R_Default, 0.15)
// ‚Ü Face(0.749999, R_A, 0.1) Face(0.909999, R_Default, 0.15)
// ‚¦ Face(0.949999, R_E, 0.1) Face(1.509999, R_Default, 0.15)
// ‚² Face(1.739999, R_O, 0.1) Face(1.839998, R_Default, 0.15)
// ‚Ü Face(1.894998, R_A, 0.1) Face(2.004998, R_Default, 0.15)
// ‚¦ Face(2.065001, R_E, 0.1) Face(2.815017, R_Default, 0.15)
// ‚ª Face(3.060024, R_E, 0.1) Face(3.165025, R_Default, 0.15)
// ‚ñ // Face(3.225028, R_A, 0.1) // Face(3.330029, R_Default, 0.15)
// ‚Î Face(3.395031, R_A, 0.1) Face(3.685039, R_Default, 0.15)
// ‚ Face(3.810043, R_A, 0.1) Face(4.125047, R_Default, 0.15)
// ‚Ä Face(4.260051, R_E, 0.1) Face(4.505055, R_Default, 0.15)
// ‚ä Face(4.580058, R_U, 0.1) Face(4.755061, R_Default, 0.15)
// ‚« Face(4.880065, R_I, 0.1) Face(4.990067, R_Default, 0.15)
// ‚Ü Face(5.030068, R_A, 0.1) Face(5.235072, R_Default, 0.15)
// ‚µ‚å Face(5.370076, R_O, 0.1) Face(5.865082, R_Default, 0.15)
// ‚¢ Face(6.045092, R_I, 0.1) Face(6.240093, R_Default, 0.15)
// ‚¿ Face(6.240096, R_I, 0.1) Face(6.455100, R_Default, 0.15)
// ‚Î Face(6.575104, R_A, 0.1) Face(6.815108, R_Default, 0.15)
// ‚ñ // Face(6.930112, R_A, 0.1) // Face(7.150116, R_Default, 0.15)
// ‚¾‚¢ Face(7.260119, R_A, 0.1) Face(7.375121, R_Default, 0.15)
// ‚· Face(7.565126, R_U, 0.1) Face(7.675128, R_Default, 0.15)
// ‚« Face(7.750131, R_I, 0.1) Face(7.935134, R_Default, 0.15)
// ‚È Face(8.065138, R_A, 0.1) Face(8.295142, R_Default, 0.15)
// ‚í Face(8.610150, R_A, 0.1) Face(8.785153, R_Default, 0.15)
// ‚½ Face(8.930158, R_A, 0.1) Face(9.130161, R_Default, 0.15)
// ‚µ Face(9.240165, R_I, 0.1) Face(9.455169, R_Default, 0.15)
// ‚É Face(9.580173, R_I, 0.1) Face(9.790176, R_Default, 0.15)
// ‚È Face(9.925180, R_A, 0.1) Face(10.115184, R_Default, 0.15)
// ‚è Face(10.230187, R_I, 0.1) Face(10.690197, R_Default, 0.15)
// ‚½ Face(10.915203, R_A, 0.1) Face(11.395213, R_Default, 0.15)
// ‚¢ Face(11.565218, R_I, 0.1) Face(13.030251, R_Default, 0.15)
// 3 Face(20.859495, R_I, 0.1) Face(21.044472, R_Default, 0.15)
// 2 Face(21.229433, R_U, 0.1) Face(21.429407, R_Default, 0.15)
// 1 Face(21.554379, R_A, 0.1) Face(21.784348, R_Default, 0.15)
// GO Face(21.904320, R_O, 0.1) Face(22.249269, R_Default, 0.15)
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